Autonomía digital y tecnológica

Código e ideas para una internet distribuida

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…laptops are command interfaces. Phones are consumption portals. The distinction matters more than anyone admits.

Neither is inherently wrong. But when 80% of your computing time happens in consumption mode, something shifts in how you relate to digital systems. You stop seeing them as malleable, hackable, controllable. You start seeing them as environmental conditions—like weather patterns you adapt to rather than infrastructures you can reshape.

The generational split isn’t about capability. It’s about default stance. Generation Z sees phones as primary computers because phones are functionally complete for consumption-primary workflows. But consumption-primary means command-secondary. And command-secondary means power-secondary.

Real creation—the kind that shifts power dynamics—involves building new systems, not just feeding existing ones. Writing code that others will use. Designing tools that change workflows. Publishing research that alters understanding. Creating infrastructure, not just content.

…the actual writing, structuring, editing? That’s laptop work. The friction—managing files, handling git, processing images, structuring arguments across multiple editing sessions—that friction is generative. It forces deeper thinking. It enables system-level creation.

Both stances serve different purposes. The trap is unconscious default to one stance across all contexts. Because the stance becomes self-reinforcing. Consumption mode atrophies creation muscles. Creation mode can miss the forest for the trees of constant optimization.

The wisdom is flexibility—consciously choosing creation or consumption mode based on context, rather than being chosen by interface design decisions made by platform architects optimizing for their goals, not yours.

Most carousels come along with usability and accessibility issues. To avoid these issues, this article addresses step-by-step design considerations as well as semantic requirements for carousels to be accessible. It is intended to create an in-depth understanding of the implementation and its impact on users.

As widely used as they are, carousel widgets have a bad reputation among UX professionals. They are ignored by users (Nielsen Norman Group), only 1% interact with a carousel at all, and 89% of them only with the first slide (Eric Runyon). Jared Smith even responds to the question “Should I use A Carousel?” by saying, “Seriously, you really shouldn’t.” Others state that there isn’t one answer. You have to consider various factors, such as function, design, platform (desktop or mobile) and, most importantly, context. For whatever reason you include a carousel on a website, make sure it is user-friendly and accessible.